Metropolis

“Ah I don’t believe you’d like it,
You wouldn’t like it here.
There ain’t no entertainment
and the judgements are severe.

– L. Cohen

Metropolis – the epicentre of the universe – a vast nebulae whose fingers stretch out from Hek, the rotting core itself, to Auner and Arifsdald, Ofslold to Sirekur, Isbrabrata to Brin.

Metropolis lowsec isn’t the kind of place in which you will find new mission runners, unsure of why their agent insists on sending them to lowsec. Metropolis isn’t filled with enthusiastic new pilots itching for a fight. Metropolis is the black heart of it all – the dark, filthy hole in which the scum of New Eden coagulates.

Our impromptu campaign has stretched throughout metro lowsec and was kicked off by Vlewandowski. A few fair fights followed, but we were not without opportunities stacked in our favour.

M-E-A, to a large extent, maintained its policy of killing large ships with small ships, hitting our enemies wallet, dealing devastation to moral and crushing the hearts and souls of our enemies.

On occasion, larger scale fleets were called for and indeed, our Metropolis campaign included dealing crushing blows with old friends who undertook impromptu roams and attacks with us.

With 208 kills (9 billion isk destroyed) and 217 losses (6.8 billion lost), overall, the Metropolis campaign has been successful.

For the last three months, we have lain, waiting, in the depths of the shadows, between the fingers of star dust and gas, taking opportunities when they presented themselves, assassinating those that deserved it and occasionally stepping out in full force to lay waste to those that choose to stand in our way.

Tomorrow, we bid farewell to Metropolis.

Vengeance

The blue-white scream of light flashes past my eyes, momentarily blinding me. The familiar view of Ravarin from the Stegette gate swims into view as I align my wolf towards HQ. Fleets have been somewhat quiet and I have, to a certain extent, reverted to solo roams – an old habit that dies hard despite the costs involved. It was time to drop off some loot. With the gate clear of hostiles, I initiate warp to a tactical safe a few thousand km above HQ.

Mid warp I flick open the local channel and see a familiar face – Turgesson. My directional scanner reveals a Celestis towards HQ. My mind races as I think back to previous engagements with Turgesson. I hit the dock button. With no-one else but dream67 in local, the Celestis can only be Turgesson’s – His sensor boost Celestis and Hurricanes and his attempts to stationcamp M-E-A members are not unheard of.

Sure enough, Turgesson is sitting on the undocking point in a Celestis. I quickly manouver my wolf around him and into the docking bay – I don’t have a moment to hesitate – if there is one thing that Turgesson is good at doing (there may be other things) it is fitting ships in such a way that they are deadly to frigates – sensor boosters, medium energy neutralisers, drones, webs and a heavy tank.

I quickly open my ship’s cargo bay and drop off the loot in my designated station containers. The Celestis heads into the docking bay – clearly, Turgesson is watching me. He has obviously not forgotten the last occasion on which we (almost) clashed. He has not forgotten my questions in local regarding whether or not he had been waiting for backup. It was shortly after those enquiries had been made that the cargo container stating “M-E-A is recruiting… we offer ship loss, logging out and bad fitting help… Join Today <silnt> (Small secure container)” had been anchored by Turgesson outside HQ.

I hit the undock button and my wolf is mechanically shoved back into space. Turgesson’s Celestis is right behind me. I have no intention of fighting him outside station where station guns will tear my assault frigate to pieces unless I allow him the first blow. I run my finger down the list of safes and chose an insta-undock, hitting the button as I see the Celestis steering towards me.

I land a few thousand km from station, align towards the DED site and hit my directional scanner. Turgesson has already left the station and without any shadow of a doubt, he is on his way to the DED site hoping to catch me as I land. I charge my warp core and launch my ship towards the DED, allowing just enough capacitor to drain to land me 100km off of the acceleration gate. The Celestis appears on close range D-scan. He is here. I check local again as my ship pulls out of warp. Turgesson is alone…

[ YC113.08.13 14:53:28 ] (notify) For initiating combat your security status has been adjusted by -0.1159.

Fuck the consequences.

[ YC113.08.13 14:54:16 ] (combat) Turgesson (Hobgoblin II) hits you for 26 damage  (combat) Turgesson (Hobgoblin II) hits you for 33 damage combat) Turgesson (Hobgoblin II) misses you (combat) Turgesson (Hobgoblin II) hits you for 26 damage (combat) Turgesson (Hobgoblin II) hits you for 24 damage

I expected this. With no web, I need to lower angular velocity in order to hit the drones – I re-establish my orbit, ensuring that Turgesson will remain within range of my Warp Disruptor II, and pulse my microwarpdrive. The extra burst of velocity pulls against my body wreaking havoc with my nerves. Pulling away at over 2.6 kilometers per second  from the group of Hobs, I rip my way through two of them before they are recalled to break my target lock. I resettle into my 18km orbit, switch my crosshairs back to Turgesson, and fire a few volleys. My 200mm autocannons rain hot fire as I burn though Turgesson’s shields.

I reload, and await the next wave of drones. They come quickly – another flight of Hobs. I focus my fire on the drones and a small explosion lights up the Ravarin sky as the drone swarm towards me. Three hobs down. I struggle to remember how many drones a Celestis can launch. Out of the corner of my eye, something blue flashes past my ship, but I don’t have a chance to look – my HUD flashes and a violent warning scream rocks through my wolf – my shields have all but disappeared. I need to get rid of these fucking drones before Turgesson can recall them… I speed out of range of the drones, ripping through another and another. The drones are recalled. This is going to be a long fight.

Something blue flashes past my wolf as I pulse my microwarpdrive, leaving me with a sickened feeling. [ YC113.08.13 14:55:26 ] (combat) Group of 200mm AutoCannon II strikes Hobgoblin II <SILNT>(Hobgoblin II) for 267 damage (combat)Turgesson (Hobgoblin II) hits you for 24 damage (combat) Turgesson (Hobgoblin II) hits you for 24 damage (combat) Turgesson (Hobgoblin II) hits you for 25 damage (combat) Turgesson (Hobgoblin II) hits you for 19 damage (combat) Group of 200mm AutoCannon II strikes Hobgoblin II (Hobgoblin II) for 130 damage  (combat) Turgesson (Hobgoblin II) hits you for 30 damage (combat) Turgesson (Hobgoblin II) hits you for 29 damage (combat) Turgesson (Hobgoblin II) hits you for 16 damage (combat) Turgesson (Hobgoblin II) hits you for 19 damage (combat) Group of 200mm AutoCannon II strikes Hornet EC-300 (Hornet EC-300) for 160 damage (combat) Turgesson (Hobgoblin II) hits you for 25 damage.

EC-300. EC-300. EC-300? I knew something had been nagging my thoughts, but now it is staring me in the face, flashing on my log. Hornet EC-300’s. ECM. He is trying to escape. I quickly cease fire and relock the ECM drones. One down. Recalled. More Hobs. Explosions litter the sky. I am running out of ammunition. More ECM drones. Turgesson is growing desperate now. But why doesn’t he approach? What the hell is taking him so long? I tear through another of his ECM drones. How many fucking drones does this Celestis have? I don’t have time to look. My armour is bleeding out and with no tank, I won’t have very long left. Hobs explode around me, pieces of Morphite-enriched warhead tearing though them.

My 200’s automatically swing back towards Turgesson’s Celestis. I hit the fire button…

[ YC113.08.13 14:58:32 ] (combat) Turgesson (200mm AutoCannon II) misses you

I pause and suddenly, everything becomes clear… He doesn’t have a microwarpdrive. He doesn’t have an afterburner. He doesn’t have drones. His 1600mmplatedualwebnopropulsionmodslowassallegedfrigatekillingcelestis doesn’t stand a fucking chance. It never did.

I swing into a 15km orbit and reload.

[ YC113.08.13 14:58:14 ] (combat)Group of 200mm AutoCannon II strikes Turgesson (Celestis) for 121 damage

I hit dscan. Nothing.

[ 2011.08.13 15:00:27 ] (combat) Turgesson (200mm AutoCannon II) misses you

I check local. Nothing.

[ 2011.08.13 15:02:18 ] (combat) Turgesson (200mm AutoCannon II) misses you

We are all alone now… just me, Turgesson and those cargo containers he put outside my station.

We are all alone in the Abyss now little Turgey…

We are all alone…

Vengeance is mine.

Wormhole Raid: J112608

Capsuleer Log: Aeron Llyr

Ship: Exploration Helios

Date: 30/07/YC113

Having returned to Ravarin after an unpleasant encounter with a Dramiel out in Olfeim I decided to break out the scanner probes and see if there were any exploration sites around to run. There were no Radar or DED sites to be found, but there were three wormholes, all K162, so I cloaked up and had a quick look inside.

The first wormhole turned out to be a C1 that was more or less empty of sites, and even emptier of ships. Exiting this barren hole I proceeded to the next bookmark – a C3. Again there were just a few sites on scan. However, there were two Drakes that appeared to be running the anomalies. Two passive-omni-tanked Drakes would probably be too much for us to break in frigates – but wait – here comes a Noctis, cleaning up a site that the Drakes have already completed.

I’m only in a Helios, and there’s no one in Ravarin yet to jump through and remove him of his cargo while he’s alone, and anyway, he’s just about finished with these wrecks. But maybe we’ll get a chance at the next site; he’ll have more salvage by then too.

[[pause log]]

Volstruis is back in Ravarin and ready to join me in the C3. The Drakes have left the Noctis to clean up the site they’re currently at. It also seems that this is probably only one capsuleer we’re dealing with (with two alts) as all the ships are numbered in a consecutive format (although they are in different corporations) so maybe we can catch him with his concentration split between three clients.

I’m sitting cloaked near the Drakes as they plough through the Sleepers, waiting for the Noctis to appear from it’s safe spot. We know it will make an appearance pretty soon so we don’t bother trying to scan it down now. The final Sleeper spawn pops and the Noctis warps in. One Drake leaves but the other stays 11k off the Noctis… we decide to chance it, maybe the remaining Drake won’t have a Web or Scram…

Vol enters the wormhole and warps straight to me as I sit cloaked 5k off the Noctis’ bow. But they must have seen him coming on D-Scan, because as soon as he lands they’re both already warping to a safe, without time for him to lock down the laden salvager.

They haven’t left the system yet though, and their safe spot looks to be within 2AU of the sun. Suddenly, the Drakes disappear from scan, leaving the Noctis all alone. I warp out of range of their D-Scan, and drop five Sisters Combat Probes, array them in formation and drop them centred on the sun. They land, and within seconds return a 100% result on a Noctis, I instantly recall the probes and warp to him, hoping he hasn’t seen the probes. He hasn’t. I creep up closer to the Noctis while telling Vol to warp to me, he’s already at the sun so he lands within a few seconds, well within scram range, and sets to work on our target while I keep an eye out for any returning Drakes.

D-Scan is still clear of any ships apart from us and the salvager goes down quickly.

We grab all the loot out of the wreck, and flee back to the exit, dock up in Ravarin and take a quick look at what we’ve found. Some work with a calculator, and it appears that even if we just dump the goods on the Dodixie market, we’d pocket around 320m, and split it between us for a cool 160m each, none of which we worked very hard for…

In conclusion the isk is pretty incidental. It was just good honest fun, although ‘honest’ might be the wrong word – to track someone down in the lawless depths of w-space, brutally destroy their ship and get away cleanly… with all their stuff.

END LOG

Great Wildlands Roam

Hek is perfect. 0.5 security should accommodate the majority of us (Otou is one jump away. Rak can wait there). The market is blood soaked, fast paced and yet reliable enough to provide all of us with our required equipment.

So where to from there? A quick look at the navigator indicates that the Great Wildlands are reasonably close. I have previously visited the Thukker Mix station in M-MD3B and have a good number of safe spots, insta-undocks and like bookmarks that will be of assistance.

We have two routes available. We can either head through metropolis lowsec, down to N-RAEL and then cut through the centre of the Wildlands up to M-MD38. Alternatively, we could head through Teonusude into Bosena (which will be camped) and through the remainder of Molden Heath lowsec before hitting 9SNK-O . Volstruis is out near Teo and is calling for the latter route, but despite this, with Rakisha and Adivah already in Otou, we may as well head that way. Its approximately 22 lowsec jumps, but really, not much will be able to catch us.

I launch my wolf and fly through to Otou. Vol has arrived in a ‘ranis. I ask Rakisha (in a stilleto) to scout for us. He lands in the middle of an eve-uni blob. Their sensor boost Thrashers light his stilleto up like a christmas tree. His pod tears open shortly thereafter. I hear him moments later, his voice still thick with the clone vat syrup. He tells us he will meet us in Bosena. He has a cruiser there…

Only the best ops start with Rak being podded, so we quickly burn through to Bosena, meet up at an insta outside the only station and start heading out to M-MD3B…

We hunt a few targets through 9SNK-O, 6WT-BE and SL-YBS. Nothing but echoes in local as targets from the POS in OPI4-E evade us. We almost catch a deimos on a gate, but someone mistakenly thinks it is a heavy interdictor, and the delay in realising that they are wrong costs us the tackle. Eventually, we cruise up through N-NQ0D and pop our heads into P1T-LP…

Gate fire. A Tengu. Vol launches his taranis forward and tackles it. My guns are overheating, Adivah rams it away from the gate, Adivah is going down – he just can’t jam the damn thing! The tengu’s shields are disappearing slowly but surely… and then all hell breaks loose – Vol’s interface disconnects, his ship’s warp core blasts it in a random direction, but gets shut down by the tengu’s scrambler. Adivah’s ship explodes, his voice comms crackle and disappear, Rakisha’s interface fails, Vol is trapped.

I warp away to fight another day. The tengu tears through Vol’s ship. His pod’s navigation system appears to work and he warps off.

Our operation is over. I warp from safe to safe, getting my wolf back to teo alone will be no easy task… I’m sure not to make it.

Investigation: Thall Industries

Mise en Abyme conducted investigations into Thall Industries, a medium sized corporation located within Minmatar Space.

Thall Industries was first discovered by means of their recruitment post on the eve-o forums. Initially, our investigators believed that Thall Industries would make a good target due to the content found on their website. We did find it rather amusing that their requirements for application to the security division consisted of being an able mission runner.

Thall Industries proved to be an interesting case. Although Thall Industries is part of an alliance (Quantum Outcasts), most of the corporations within the alliance proved, from the information gained, to be of little consequence when it came to combat abilities. The majority of the corporations in the alliance appeared to contain no more than 3-4 pilots. The exception, of course, was Wise Outcasts. Our investigations into Wise Outcasts showed that they appeared to have minor combative ability and would not be of major concern in a situation of War.

As part of our investigations into Thall Industries we placed an operative in their public channel. Our operative obtained the names of some 20 of their pilots, obtained the location of their headquaters, obtained the precise location of their base of operations, their general timezone and even some of their fittings. Our operative even convinced one of the members of their security division to “put in a good word” for us and obtain, for our operative, a place within the ranks of their security division.

It was rather unfortunate that in the end, our operative could not obtain a place within their corporation simply due to their CEO suddenly becoming extremely reclusive. Following this turn of events, and the apparent resultant inactivity that followed their CEO’s dissapearance, Thall industries was abandoned as a target.

It is however suggested that they tighten their security. We are still watching you, Mr Thall…